Passionate 3D artist specializing in game-ready modeling, sculpting, and texturing. Self-taught CG enthusiast since 2014, inspired by 3D printing and video games. Graduated with top honors and scholarship from Nemo Academy Florence (2018). Currently teaching 3D Game Art at TheSIGN Comics & Arts Academy.
High-fidelity ZBrush sculpting for Poliart s.r.l. (foam prototypes).
3D modeling/texturing for games at Italian Games Factory & Beehive Studios.
Detail-oriented team player eager to join game studios, refine workflows, and create immersive assets.
Core Skills:
Modeling & Sculpting: Blender, Autodesk Maya, ZBrush, Rhinoceros
Texturing: Substance Painter
Game Engines: Unreal Engine
Additional: Photoshop, Substance Designer, Marmoset Toolbag
3d modeling low poly for an upcaming game, contributing to the
studio' s artistic vision.
Software used Maya and Blender.
3d game art Teacher focused in modelling and texturing.
Certified Autodesk Maya instructor.