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Daniele Monari
Daniele Monari
3d Artist
Pieve a Nievole (PT), Italy

Summary

Passionate 3D artist specializing in game-ready modeling, sculpting, and texturing. Self-taught CG enthusiast since 2014, inspired by 3D printing and video games. Graduated with top honors and scholarship from Nemo Academy Florence (2018). Currently teaching 3D Game Art at TheSIGN Comics & Arts Academy.

High-fidelity ZBrush sculpting for Poliart s.r.l. (foam prototypes).
3D modeling/texturing for games at Italian Games Factory & Beehive Studios.
Detail-oriented team player eager to join game studios, refine workflows, and create immersive assets.

Core Skills:
Modeling & Sculpting: Blender, Autodesk Maya, ZBrush, Rhinoceros
Texturing: Substance Painter
Game Engines: Unreal Engine
Additional: Photoshop, Substance Designer, Marmoset Toolbag

Skills

3D ModelingDigital SculptingPBR TexturingTexture BakingPhysically Based RenderingHard Surface Modelingrendering

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat
V-Ray
V-Ray
Arnold
Arnold
Rhinoceros
Rhinoceros

Experience

  • 3d Artist at Beehive Studios
    IT
    January 2024 - January 2025

    3d modeling low poly for an upcaming game, contributing to the

    studio' s artistic vision.

    Software used Maya and Blender.

  • Maya Instructor at TheSIGN - Comics & Arts Academy
    Florence, IT
    November 2022 - Present

    3d game art Teacher focused in modelling and texturing.

    Certified Autodesk Maya instructor.